public abstract class Brush extends MoveableItem
renderStroke
.MoveableItem
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ERROR_BACKGROUND_IMAGE_FORMAT, ERROR_BACKGROUND_IMAGE_SIZE, ERROR_PUSHMATRIX_OVERFLOW, ERROR_PUSHMATRIX_UNDERFLOW, ERROR_TEXTFONT_NULL_PFONT, ESC, EXCLUSION, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPHERE, SPOT, SQUARE, SUBTRACT, TAB, TARGA, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z
Constructor and Description |
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Brush()
Default constructor builds a Brush object with dimension 150x150 px.
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Brush(Brush original)
Constructor that builds a copy of another Brush object.
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Brush(MoveableItem original)
Constructor that builds a copy of another MoveableItem object.
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Modifier and Type | Method and Description |
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abstract void |
renderStroke(Stroke s,
int colour,
processing.core.PGraphics g)
Abstract method that defines how each brush stroke should be rendered
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addToScreen, deselect, doInit, getDrawerId, getImageFilename, getIsDragged, getPrimaryColour, getSecondaryColour, isSelected, select, setColourScheme, setDrawer, setImage
add, assign, assign, beginTouch, clearZones, clone, clone, clone, contains, drag, drag, drag, drag, drag, drag, drag, drag, drag, drag, dragWithinParent, drawRntCircle, endTouch, fromZoneVector, getActiveTouch, getCentre, getChild, getChildCount, getChildren, getGlobalMatrix, getHeight, getIds, getName, getNumTouches, getOrigin, getParent, getRntRadius, getTouchCollection, getTouches, getTouchMap, getWidth, getX, getY, hSwipe, hSwipe, isActive, isAssigned, isAssigned, isChildActive, isDirect, keyPressed, keyReleased, keyTyped, pinch, pinch, putChildOnTop, remove, resetMatrix, rnt, rnt, rnt, rnt, rotate, rotate, rotateAbout, rotateAbout, rotateAboutCentre, rs, rst, rst, rst, rst, rst, rst, setBodyFromMatrix, setData, setDirect, setLocation, setMatrixFromBody, setName, setRntRadius, setSize, swipeDown, swipeLeft, swipeRight, swipeUp, toss, toZoneVector, unassign, unassign, unassignAll, vSwipe, vSwipe
alpha, ambient, ambient, ambient, ambientLight, ambientLight, applyMatrix, applyMatrix, applyMatrix, applyMatrix, applyMatrix, arc, background, background, background, background, background, background, background, beginCamera, beginRaw, beginShape, beginShape, bezier, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, bezierVertex, blend, blend, blue, box, box, brightness, camera, camera, canDraw, color, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, copy, copy, curve, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, curveVertex, directionalLight, displayable, dispose, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endRaw, endShape, endShape, fill, fill, fill, fill, fill, fill, filter, filter, flush, frustum, get, get, get, getCache, getMatrix, getMatrix, getMatrix, getStyle, getStyle, green, hint, hue, image, image, image, imageMode, init, is2D, is3D, isModified, lerpColor, lightFalloff, lights, lightSpecular, line, line, loadPixels, mask, mask, modelX, modelY, modelZ, noFill, noLights, normal, noSmooth, noStroke, noTint, ortho, ortho, perspective, perspective, point, point, pointLight, popMatrix, popStyle, printCamera, printMatrix, printProjection, pushMatrix, pushStyle, quad, rect, rect, rect, rectMode, red, removeCache, resize, rotate, rotate, rotateX, rotateY, rotateZ, saturation, save, scale, scale, scale, screenX, screenX, screenY, screenY, screenZ, set, set, setCache, setMatrix, setMatrix, setMatrix, setModified, setModified, setParent, setPath, setPrimary, shape, shape, shape, shapeMode, shininess, smooth, specular, specular, specular, sphere, sphereDetail, sphereDetail, spotLight, stroke, stroke, stroke, stroke, stroke, stroke, strokeCap, strokeJoin, strokeWeight, style, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textDescent, textFont, textFont, textLeading, textMode, textSize, texture, textureMode, textWidth, textWidth, textWidth, tint, tint, tint, tint, tint, tint, translate, translate, triangle, updatePixels, updatePixels, vertex, vertex, vertex, vertex, vertex
public Brush()
public Brush(Brush original)
original
- the original Brush object.MoveableItem.MoveableItem(MoveableItem)
public Brush(MoveableItem original)
original
- the original MoveableItem object.MoveableItem.MoveableItem(MoveableItem)