public class ResetDialog
extends vialab.SMT.Zone
Application.resetToDefaults()
Modifier and Type | Field and Description |
---|---|
int |
backgroundColour |
int |
borderColour |
int |
textColour |
int |
transparentAlpha |
int |
transparentColour |
ADD, ALPHA, ALT, AMBIENT, ARC, ARGB, ARROW, BACKSPACE, BASELINE, BEVEL, BEZIER_VERTEX, BLEND, BLUR, BOTTOM, BOX, BREAK, BURN, CENTER, CHATTER, CHORD, CLAMP, CLOSE, CODED, COMPLAINT, CONTROL, CORNER, CORNERS, CROSS, CURVE_VERTEX, CUSTOM, DARKEST, DEG_TO_RAD, DELETE, DIAMETER, DIFFERENCE, DILATE, DIRECTIONAL, DISABLE_DEPTH_MASK, DISABLE_DEPTH_SORT, DISABLE_DEPTH_TEST, DISABLE_NATIVE_FONTS, DISABLE_OPENGL_ERRORS, DISABLE_OPTIMIZED_STROKE, DISABLE_STROKE_PERSPECTIVE, DISABLE_STROKE_PURE, DISABLE_TEXTURE_MIPMAPS, DODGE, DOWN, DXF, ELLIPSE, ENABLE_DEPTH_MASK, ENABLE_DEPTH_SORT, ENABLE_DEPTH_TEST, ENABLE_NATIVE_FONTS, ENABLE_OPENGL_ERRORS, ENABLE_OPTIMIZED_STROKE, ENABLE_STROKE_PERSPECTIVE, ENABLE_STROKE_PURE, ENABLE_TEXTURE_MIPMAPS, ENTER, EPSILON, ERODE, ERROR_BACKGROUND_IMAGE_FORMAT, ERROR_BACKGROUND_IMAGE_SIZE, ERROR_PUSHMATRIX_OVERFLOW, ERROR_PUSHMATRIX_UNDERFLOW, ERROR_TEXTFONT_NULL_PFONT, ESC, EXCLUSION, GIF, GRAY, GROUP, HALF_PI, HAND, HARD_LIGHT, HINT_COUNT, HSB, IMAGE, INVERT, JAVA2D, JPEG, LANDSCAPE, LEFT, LIGHTEST, LINE, LINE_LOOP, LINE_STRIP, LINES, LINUX, MACOSX, MAX_FLOAT, MAX_INT, MIN_FLOAT, MIN_INT, MITER, MODEL, MODELVIEW, MOVE, MULTIPLY, NORMAL, OPAQUE, OPEN, OPENGL, ORTHOGRAPHIC, OTHER, OVERLAY, P2D, P3D, PATH, PDF, PERSPECTIVE, PI, PIE, platformNames, POINT, POINTS, POLYGON, PORTRAIT, POSTERIZE, PROBLEM, PROJECT, PROJECTION, QUAD, QUAD_BEZIER_VERTEX, QUAD_STRIP, QUADS, QUARTER_PI, RAD_TO_DEG, RADIUS, RECT, REPEAT, REPLACE, RETURN, RGB, RIGHT, ROUND, SCREEN, SHAPE, SHIFT, SOFT_LIGHT, SPHERE, SPOT, SQUARE, SUBTRACT, TAB, TARGA, TEXT, THIRD_PI, THRESHOLD, TIFF, TOP, TRIANGLE, TRIANGLE_FAN, TRIANGLE_STRIP, TRIANGLES, TWO_PI, UP, VERTEX, WAIT, WHITESPACE, WINDOWS, X, Y, Z
Constructor and Description |
---|
ResetDialog()
Default constructor.
|
Modifier and Type | Method and Description |
---|---|
void |
close()
Close the dialog.
|
void |
doPrint()
Close the dialog and print the painting.
|
void |
doReset()
Close the dialog and reset the application.
|
void |
doSave()
Close the dialog and save the workspace.
|
static boolean |
isOnScreen() |
add, assign, assign, beginTouch, clearZones, clone, clone, clone, contains, drag, drag, drag, drag, drag, drag, drag, drag, drag, drag, dragWithinParent, drawRntCircle, endTouch, fromZoneVector, getActiveTouch, getCentre, getChild, getChildCount, getChildren, getGlobalMatrix, getHeight, getIds, getName, getNumTouches, getOrigin, getParent, getRntRadius, getTouchCollection, getTouches, getTouchMap, getWidth, getX, getY, hSwipe, hSwipe, isActive, isAssigned, isAssigned, isChildActive, isDirect, keyPressed, keyReleased, keyTyped, pinch, pinch, putChildOnTop, remove, resetMatrix, rnt, rnt, rnt, rnt, rotate, rotate, rotateAbout, rotateAbout, rotateAboutCentre, rs, rst, rst, rst, rst, rst, rst, setBodyFromMatrix, setData, setDirect, setLocation, setMatrixFromBody, setName, setRntRadius, setSize, swipeDown, swipeLeft, swipeRight, swipeUp, toss, toZoneVector, unassign, unassign, unassignAll, vSwipe, vSwipe
alpha, ambient, ambient, ambient, ambientLight, ambientLight, applyMatrix, applyMatrix, applyMatrix, applyMatrix, applyMatrix, arc, background, background, background, background, background, background, background, beginCamera, beginRaw, beginShape, beginShape, bezier, bezier, bezierDetail, bezierPoint, bezierTangent, bezierVertex, bezierVertex, blend, blend, blue, box, box, brightness, camera, camera, canDraw, color, color, color, color, color, color, color, color, color, colorMode, colorMode, colorMode, colorMode, copy, copy, curve, curve, curveDetail, curvePoint, curveTangent, curveTightness, curveVertex, curveVertex, directionalLight, displayable, dispose, edge, ellipse, ellipseMode, emissive, emissive, emissive, endCamera, endRaw, endShape, endShape, fill, fill, fill, fill, fill, fill, filter, filter, flush, frustum, get, get, get, getCache, getMatrix, getMatrix, getMatrix, getStyle, getStyle, green, hint, hue, image, image, image, imageMode, init, is2D, is3D, isModified, lerpColor, lightFalloff, lights, lightSpecular, line, line, loadPixels, mask, mask, modelX, modelY, modelZ, noFill, noLights, normal, noSmooth, noStroke, noTint, ortho, ortho, perspective, perspective, point, point, pointLight, popMatrix, popStyle, printCamera, printMatrix, printProjection, pushMatrix, pushStyle, quad, rect, rect, rect, rectMode, red, removeCache, resize, rotate, rotate, rotateX, rotateY, rotateZ, saturation, save, scale, scale, scale, screenX, screenX, screenY, screenY, screenZ, set, set, setCache, setMatrix, setMatrix, setMatrix, setModified, setModified, setParent, setPath, setPrimary, shape, shape, shape, shapeMode, shininess, smooth, specular, specular, specular, sphere, sphereDetail, sphereDetail, spotLight, stroke, stroke, stroke, stroke, stroke, stroke, strokeCap, strokeJoin, strokeWeight, style, text, text, text, text, text, text, text, text, text, text, text, textAlign, textAlign, textAscent, textDescent, textFont, textFont, textLeading, textMode, textSize, texture, textureMode, textWidth, textWidth, textWidth, tint, tint, tint, tint, tint, tint, translate, translate, triangle, updatePixels, updatePixels, vertex, vertex, vertex, vertex, vertex
public int backgroundColour
public int borderColour
public int transparentColour
public int transparentAlpha
public int textColour
public void doSave()
Application.save()
public void doPrint()
Application.print()
public void doReset()
Application.resetToDefaults()
public void close()
CloseButton
public static boolean isOnScreen()